top of page
Jennifern

Character Sculpt and Animation project at Carnegie Mellon University Entertainment Technology Center.  Worked with a Rigging artist to create this unique character "Jennifern", my contributions are the character concept, sculpt, topologizing, UV mapping (for video renders and real time renderers), texture painting, and test animation.

​

Digital Art Studio: Spring 2024

Team Members: Melanie Danver & Steven Goehrig 

 

Character Development and Concept Art 

1222V7CPy08iwqAzJXK0tFw_PEBM71QNKQBQC0wLB_r4.jpg

The group was prompted to create a strange plant beast that was grown in a greenhouse. Could be a family pet or any matter of creature that could please, horrify, and everything in between.  Inspired by a combination of features from walking palm trees, tree frogs, and octopus, we wanted to make something that would challenge me as the designer and my teammate to create a specialized rig for animating.

IMG_0052.jpeg
IMG_0052.jpeg

UV Mapping

I created two separate UV sets, One for Real Time Rendering in Unreal Engine 5 and one for a longer video rendering pipeline utilizing the UDIM system

Real Time
Renderer Set:

UDMI Set:

Animation Tests

I made several 2D test animations to further explore the movement and walk cycle of a 5 legged creature.

IMG_0057.GIF
IMG_0056.GIF
  • linkedin
  • generic-social-link

©2026 MELANIE DANVER.

bottom of page