Images and Media from some of the projects I've been involved with over the years, real project names and some specifics are under NDA:
Sample of 3D rendered data from multiple camera views:


Activity Recognition Research:
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Directed a small team to create a vast dataset of human motions and activities to use in machine learning. The data set consisted of real footage from multiple ground views and drone capture, motion capture sessions, and 3D animated characters and environment. I was the lead director in real footage video collection with human subjects, capturing and cleaning the Motion Capture Sessions, and applying Motion Capture to 30+ models of different body types. I recreated 3 environments digitally that were used in the real footage for comparison to the 3D animations. I created and monitored the entire pipeline for the creation of this data set from conceptualization to completion. Entire project involved field work, coordination with outside participants, use of Motion Capture Lab and equipment, and independent animation and problem solving.
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Blender, Maya, MotionBuilder, Vicon Motion Capture System
2021 - 2023
WACV 2024 Conference Paper: PDF Download
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Development Process Examples:



3D Recreated Environments:



Motion Capture Data:
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Helped run and clean motion capture data at the CMU graphics motion capture lab. Projects included Table Tennis, Foot Juggling, Ballroom Dancing, and Wheelchair User Data.
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2020 - 2024
Shogun, Blender, Vicon Systems



Distant Drone Research:
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Creation of realistic synthetic images for machine learning. I was in charge of ground texturing, environment design, and infrastructure layout
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2018 - 2019
Maya




Satellite Vehicles Project:
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Worked with plugins, vehicle models, satellite images and created python code to quickly create and populate roads with realistic vehicle distribution, movement, and vehicle types. First video is final view of vehicle motion, second video is displayed without background for clearer vehicle movement.
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Blender 2019-2021